There’s an open door for a virtual world, says David W. Brown, professor of the Department of Information and Computer Science at the University of Michigan.
He and his colleagues have developed an open-source platform that lets anyone create a virtual reality experience.
The goal is to create an open platform that can be used by people in virtual spaces around the world.
The team has already released the first prototype of their platform, which is called Virtual Reality Worlds.
Here’s how the world looks and sounds.
The open-world is made up of several hundred virtual worlds that are controlled by a single player using an Oculus Rift virtual reality headset, a high-end desktop computer, a phone and a mouse.
The platform runs on top of Unreal Engine 4, an open source 3D rendering engine.
“The idea is that you don’t need to build the game engine yourself,” Brown says.
“You can just build it and run it on your computer, so it’s very easy to customize it to suit your needs.”
The platform also runs on Windows, Mac and Linux, and supports a wide variety of hardware and software.
Brown and his team have built a number of games on the platform, including a “Rampart,” a multiplayer online shooter that allows players to fight through levels using a gun, and “Shoot Your Way” a single-player shooter in which players control a small group of robots that must shoot other robots in order to get their target.
Brown says that he has also built “a very simple but very effective, and relatively cheap, multiplayer multiplayer game called Rocket Jump.”
The VR Worlds prototype is only a proof-of-concept, and Brown says the team is looking to build on the experience for a full-fledged virtual reality system that could be used to allow people to explore the world around them.
“Our goal is that there should be a real-world environment around people that you can actually look at and interact with,” he says.
For now, though, the platform will be used for “research purposes.”
Brown is looking into building the system into a platform that is more widely used, such as for research and teaching.
“If we have a lot of students that are using VR Worlds, we would really like to use the VR Worlds platform for the classroom,” he adds.
“It could be for a classroom in school, where you have to interact with the students to interact in the virtual world.”